Monday, May 10, 2010

Harry Potter - Sorcerer's Stone

Update by: harmohit
Update by: Grimdoc
Submitted by: [-=HELLCHiLD=-]

Type these codes under the game. You will need a
little practise to get it done properly for the first time.

Effect                  Code
Debug mode:
press [F7] to disable - harrydebugmodeon
Unknown               - harrysuperkoresh
Restores health       - harrygetsfullhealth
Super jumps           - harrysuperjump
Big jumps             - harrynormaljump
beans                 - harrytriggercheat
Invincibility         - harrykoresh
Unknown               - harrykorwalk

If debug mode in enabled then you can select all levels
from the main menu.

Level select:
Enable the harrydebugmodeon code, then return to the
main menu.

Submitted by: Laura Mccoll

In the castle grounds there are walls that are different colours
to the normal walls click twem and get treasures.
In the dungeon there are book cases that are really thin click them
to go to treasures.
when you go to diagon alley you see a witch to the right of Gringotts
got to her and she will say "go away"use your Advanced Flipendo if
you have it and you will you to a hidden palace.
When pacing the devils snare hit the light green ones first and they
will go puff but hit a dark green and they come back.

Bertie Bott Beans:
Collect the following amount of Bertie Bott beans to
unlock an item behind a portrait at Hogwarts.

50 Yellow Beans: Nimbus Two Thousand
70 Blue Beans : Glove for Quidditch
80 Green Beans: Card
100 Red Beans: Advanced Flipendo

Submitted by: Prashant Yadav-Pacific

In Harry Potter and the sorcerer's stone game-
When you reaches a monster called Fluffy and you
(harry) have to use the flute to make it sleep, make
the two extreme side monster sleep first and then the
middle one, it will be easier. And they shake their a
bit head before hitting you (Harry).

When you (Harry) reach the place of fight with professor
quirell, you can defeat him by pushing the pillar on him,
when all the pillar gets destructed, move behind the mirror,
there are two sides of mirror-one can reflect back the power
of quirell and other side can let the power to pass through
mirror and hit you (Harry Potter) so you can move the mirror
using Flipendo spell and see the quirell with his own power.

Another thing there is basically three power quirell uses-one
is Flipendo to shake the pillar (the pillar won't fall on you,
in any case), other is two green colour spell-it includes a
straight hitting spell and a chasing spell, if you (Harry) run
away from chasing spell for a distance, it automatically
finishes off.

HarryWantMama (or Ugoringt) - Play as Ron or Professor Snape


Disabling turtles
Hit a turtle with the first spell and he just stops. Hit him with a second
spell and he will turn away. Hit him with a third spell and he will turn
up-side-down. Hit him again, when he is up-side-down and he will be pushed
away. Use this to push the turtles to places where they cannot hurt you
anymore, such as in the water or any other place where you yourself would

Get Items
If you fly at the Hogwarts seal in broomstick training, it will open. You
get 4 bertie botts, every flavour beans and a wizard card. (thanks Kadie)

Avoid Fighting
Avoid fighting Malfoy or Peeves. Right at the entrances where you have to
fight Malfoy or Peeves enable the Harrysuperjump code. You will leave the
room and then they will leave you alone.

Using Super Jump To Your Advantage On The Voldemort level
1. Hermione will lead you to the Face of Fire. Stand close to the edge of
the top stair and type in harrysuperjump. You will jump to the other side
without doing the Face of Fire.
2. Those stairs after the Face of Fire are tricky. You could fall down.
Stand on the balcony part where you saw Quirrel and type in harrynormaljump.
Jump there safely. Don't use Super Jump. It's too risky.
3. Quirrel will throw spells at you. Stand close to the balcony where he
stands so he won't hit you. Type in harrysuperjump to get to him

Hidden items:
During broomstick training fly directly at the Hogwarts seal. You will enter
a secret room and find four Bertie Botts every flavor beans and a Wizard Card.
The beans will be quite old seeing no one has found the room since 1867.

Easy jellybeans:
Whenever you find any suit of armor and most statues, cast the Flipendo spell
and it will give you jellybeans. With most objects you must to hit it until
the Flipendo sign does not appear. This indicates that it has no more jellybeans.

Invisible Voldemort:
This trick only works for a certain amount of time. When you are at the location
immediately before you have to fight Voldemort, use the harrysuperjump code to
land on top of the roof. When you jump down on the right, you can walk of near
the mirror and he will start talking to you. When he says "Die Potter", you will
walk back and he will then walk back to the mirror and continue correctly.

Invisible Alohomohra:
After Neville and Professor McGonnagell talk to you in Hogwarts Front 2, enable
the harrysuperjump in front of the school and go in behind the fountain thing in
the secret room. Go to one of the corners and face the center of the room. Cast
a spell into the center of the room and release. There should be an Alohmora.
Face the fountain's back side and squeeze through. just as done in Hogwarts
Front 1.

Scatter potions:
When you get to the potions, hold [Space] during the entire dialogue and the
potion shuffle. The potions will scatter.

Easy level completion:
Enable the harrydebugmodeon code, then press [F2] to [F6] to get to places
closest to the end.

Treasure chests in Incendeo challenge:
Cast Incendeo on all the Spikey bushes. Then, climb up on the hedges and jump
down to find treasure chests.


Post a Comment